Amen To Mayhem

  • Player, camera, and controls, putting emphasis on constant feedback, playtesting, and iterative work

  • Developed tools such that our game artists could implement tiling backgrounds, particle emitters, and more, directly into TGE

All responsibilities and skills:

  • Genre: Platformer

  • Engine: TGE (In-house engine at The Game Assembly)

  • Development time: 14 weeks at 50% (280 hours)

  • Group: 14 people: 5 game programmers, 3 game artists,

  • 3 game animators, 3 level designers

Project information: