Amen To Mayhem
Player, camera, and controls, putting emphasis on constant feedback, playtesting, and iterative work
Developed tools such that our game artists could implement tiling backgrounds, particle emitters, and more, directly into TGE
All responsibilities and skills:
Genre: Platformer
Engine: TGE (In-house engine at The Game Assembly)
Development time: 14 weeks at 50% (280 hours)
Group: 14 people: 5 game programmers, 3 game artists,
3 game animators, 3 level designers