Caelum Machina
Player, camera, and controls, putting emphasis on constant feedback, playtesting, and iterative work
Part of the player motivation taskforce, which helped with conveying our story, creating intuitive tutorials, and more
Responsible for building to the Android Mobile platform, ensuring that builds were functional and free of bugs.
All responsibilities and skills:
Genre: Puzzle Adventure
Engine: Unity
Development time: 6 weeks at 50% (120 hours)
Group: 13 people: 6 game programmers, 3 game artists,
2 game animators, 2 level designers