Caelum Machina

  • Player, camera, and controls, putting emphasis on constant feedback, playtesting, and iterative work

  • Part of the player motivation taskforce, which helped with conveying our story, creating intuitive tutorials, and more

  • Responsible for building to the Android Mobile platform, ensuring that builds were functional and free of bugs.

All responsibilities and skills:

  • Genre: Puzzle Adventure

  • Engine: Unity

  • Development time: 6 weeks at 50% (120 hours)

  • Group: 13 people: 6 game programmers, 3 game artists,

  • 2 game animators, 2 level designers

Project information: