H.Y.M.T. — Wormlane

  • Camera system using CineMachine, putting emphasis on constant feedback, playtesting, and iterative work

  • Worked on the score system and saving data to the disk, for highscores and past run data to persist

  • Assembled most of the menu UI and implemented a parallaxing effect, working closely with the game artists to ensure their vision was fulfilled.

All responsibilities and skills:

  • Genre: Puzzle Adventure

  • Engine: Unity

  • Development time: 6 weeks at 50% (120 hours)

  • Group: 13 people: 6 game programmers, 3 game artists,

  • 2 game animators, 2 level designers

Project information: