H.Y.M.T. — Wormlane
Camera system using CineMachine, putting emphasis on constant feedback, playtesting, and iterative work
Worked on the score system and saving data to the disk, for highscores and past run data to persist
Assembled most of the menu UI and implemented a parallaxing effect, working closely with the game artists to ensure their vision was fulfilled.
All responsibilities and skills:
Genre: Puzzle Adventure
Engine: Unity
Development time: 6 weeks at 50% (120 hours)
Group: 13 people: 6 game programmers, 3 game artists,
2 game animators, 2 level designers